Qualitative Aspects of Auditory Direct Manipulation: A Case Study of the Towers of Hanoi                                

Fredrik Winberg                                               Sten Olof Hellstrm
Royal Institute of Technology                                 City University
Centre for User Oriented IT-Design                            Department of Music
Lindstedtsvgen 5, SE-100 44 Stockholm, Sweden                London EC1V 0HB, UK
fredrikw@nada.kth.se                                          soh@nada.kth.se



ABSTRACT
This paper presents the results from a qualitative case study 
of an auditory version of the game Towers of Hanoi. The goal  
of this study was to explore qualitative aspects of auditory  
direct manipulation and the subjective experience from playing 
the game. The results show that it is important to provide
a way of focusing in the auditory space. Articulatory directness 
was also an important issue and feedback should support 
the movement of the objects in the auditory space.       



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